JOHN R. EVANS ::: Animator/Motion Designer
206.795.3154 | firstname.lastname@example.org | misterevans.com
Seattle, WA | July 2011 – Present
Freelance Studio Principal
Freelance animator and rapid prototyping primarily for advertising; digital and broadcast.
Sony Online Entertainment
Bellevue, WA | December 2006 - June 2011
Managed the animation pipeline for "The Agency", a spy-themed MMO First Person Shooter. Extensive working knowledge of Unreal 3 game engine and animation systems. Technical liaison between art team and programming team. Build and tune Animation Rigs and prototype new animation features and content.
Sony Computer Entertainment America
San Diego, CA | November 2005 - December 2006
Created and processed complex motion capture animation from multiple sources: hand, facial and multi-actor shots. Directed motion capture sessions and created motion trees. Shipped "MLB ’08: The Show".
Redmond, WA | November 2004 - August 2005
Responsible for all aspects of animation: planning, hiring, outsourcing, new technology, motion capture and key frame animation. Also a key contributor to game prototype design, level design and AI scripting.
Redmond, WA | June 2000 - October 2004
Managed all aspects of animation pipeline for a series of sports franchise titles. Led animation team. Planned and directed studio and "on location" motion capture sessions. Shipped "NFL Fever 2002" and "NHL Rivals 2004".
ArtSource (Microsoft contract)
Redmond, WA | November 1997 - June 2000
Modified and processed motion capture animation for "NFL Fever 2000 (PC)" and "NFL Fever 2001" (Xbox launch). Created key-frame animations for movements that were dangerous or impractical to motion capture. Animator and Effects Artist for Microsoft Studios.
University of Washington, Seattle, WA
Certificate in Project Management
New College of Florida, Sarasota, FL
B.A. Theater Arts
Unreal Engine 3
Autodesk Motion Builder
Adobe Photoshop CS5
Adobe After Effects